If you take a look at the slider image below, my first attempt at applying a texture to this workbench can be seen on the left. Watch these two videos you’ll learn everything you need to apply materials in a more realistic way. Two great resources for manipulating textures are this Skill Builder on Texture Tweaker, and Dave Richards’s Fine Woodworking blog on applying materials. This means manipulating the image to fit the component is often required, and also a reasonable task in SketchUp. Slender, rectangular-shaped images are ideal because components in furniture models are typically the same shape however, images are almost always square or nearly square. To that end, it’s worthwhile to save a few different images and see which ones work best through trial and error. Finding a suitable image isn’t an exact science often the first image I think will work simply doesn’t. In addition to the rust material used on the front vise of my workbench, I sourced a realistic pine lumber image. Try searching 3D Warehouse for specific materials or textures. To get just the materials from this model, click where it says “Materials.” This is where I found the rust-colored material used on the front vise on my workbench model. It pays to create three libraries more on that in a minute.ģD Warehouse: When looking for new material, I’ll often scan models in 3D Warehouse. The pine used on the drawer sides is the same pine I used in the drawers of my bedside table model. I used a walnut image for the bulk of the project, a second image with a broad wood figure seen in the upper panel doors, and a highly figured image for the little door in the gallery. This secretary model contains three separate textures and materials. For my Pennsylvania Secretary SketchUp model, I sourced three images which helped make the design look even better. Image search: Another source for materials is a simple image search on the Internet. This eyedropper allows you to precisely sample a color elsewhere on your screen (even outside of SketchUp). A good technique for getting a seamless texture around corners and moldings is by using the eyedropper icon in the Materials browser. To match the look of the original, I simply took a photo of the side panel, cropped the image, and imported it into SketchUp. Photography: The bedside table model below is an example of building the furniture piece first, and then making the model afterward. There are a few ways I find wood materials for my SketchUp models such as my own photography, through an Internet image search, or simply curating quality textures from 3D Warehouse. Obtaining the look/feel in my workbench model isn’t a difficult process it’s just a matter of finding a suitable image texture and knowing how to apply it to your components. I favor a more illustrative look versus a photorealistic rendering, which I can achieve through SketchUp’s native materials function: no rendering required! To that end, I like to give my models realistic wood textures and finishes. Windows users would download, OS X users can also try to install it via MacPorts/HomeBrew or instead use a Texture Resizer for OS X version with Sips (without ImageMagick).Branch adds color and textures to bring his projects to life.Īs a hobbyist woodworker, I go to what some would call extreme measures to make a design idea accurate from a construction standpoint as well as a visual one. If you don’t have ImageMagick installed, you can install it from the official site. It will maybe ask you for the installation location of ImageMagick. This plugin needs ImageMagick (Windows/Linux/OS X). If desired, the plugin rotates the crop boundary so that it fits best. ![]() This way you can get rid of sky or monochrome background of texture maps. You can also crop textures to the area that is actually used in the model. ![]() Resizing can be performed either a given percentage, or optimized to a specific resolution (pixel per meter) or optimized for a specific view (using the plugin Goldilocks if it is installed). With nothing selected, it resizes all materials with selection you can choose whether you want only the selected faces to be affected (only in selection) or whether the selected materials should be resized (in the whole model). This can be useful if you want to quickly share a file that is too big because of extensive textures, or you used photos directly from the camera and want to batch-downsample them to an optimal resolution. ![]() This Plugin allows to optimize all textures in the model or selection.
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